Category: Resident evil 6 best fov

Resident evil 6 best fov

It's exciting times for fans of Resident Evil. Remastered versions of the last three series entries are on their way to current-gen systems, while a remake of the second game is also in development.

Resident Evil 6 is the first of these titles to land, and the PS4 and Xbox One releases bring upgrades to both resolution and frame-rate over the last-gen versions. With the recent GameCube remakes capped at 30fps, we were concerned that Capcom would go down the same route for the other titles in the series. Thankfully, that isn't the case for Resident Evil 6, which hands in a superb p60 experience.

But aside from resolution and frame-rate boosts, just how far does the remastering process extend across the game? The PC version provides us with a solid base for comparison, alongside the Xbox and PS3 originals. The PC game provides the ability to scale up both resolution and frame-rate but beyond that, graphical upgrades are thin in the ground.

However, asset quality and effects work remains the same. And it's this version that PS4 and Xbox One remasters appear to be based on.

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Resolution is native p on both consoles, though a different post-process solution handles anti-aliasing duties, with what looks like an MSAA-like pass applied underneath.

However, in terms of overall image quality, the end result looks virtually identical to the PC game in motion, with just a touch less coverage across parts of the scene. The core assets and effects work remain unchanged, though there are some variances in the way lighting is deployed. In an early scene, light from the street lamps is clearly cast onto the walls inside an abandoned building on PS4 and Xbox One, but this is missing on the other platforms. A little later on, a view of the road shows cars illuminated by lights inside on the PC game, an effect that is absent in all console versions old and now.

resident evil 6 best fov

Yes, we're in extreme nit-pick territory here. Despite the lack of tangible art upgrades, the improvement in graphical quality is quite sensational when compared directly to the p last-gen console releases. On the Xbox and PS3, the lower resolution and post-process edge filter tends to blur over texture detail and often gives the game a soft and slightly murky look in dark scenes - something we don't see in the PS4 and Xbox One remasters.

Here, native p resolution allows for more detail to be extracted from the highest quality textures across the game, while the use of a much more refined anti-aliasing solution avoids heavy blurring over the artwork. As such we see a much cleaner and clearer presentation that is still respectful to the original artistic look of the original, but without some of the technical limitations that sometimes distracted during gameplay.

resident evil 6 best fov

Of course there are downsides to Capcom simply porting across the original art and effects work, without making any improvements in these areas. For the most part, texture quality was designed around a p presentation and often the art can present as appear rather blurry and almost pixelated when stretched across higher resolution geometry.

Resident Evil 6 Remastered All Cutscenes (Jake Edition) Game Movie 1080p HD

This is particularly noticeable across environmental assets. However, characters fare much better, and the core artwork in this area holds up pretty well in comparison.

Visually, one area that does see a dramatic change is the default field of view, which is opened up considerably compared to the original game. This leads to more of the characters and surrounding environment shown on screen as you gun down the undead and infected, and also provides the game with a look more in keeping with the Resident Evil Revelations titles.

Here we get the feeling that Capcom is trying to standardise the presentation across the series - and in gameplay terms, the extra screen space suits the action-focused nature of the game. However, we also feel that the more constrained field of view of the original release created a better sense of tension and horror by limiting just how much you can see.

Thankfully, Capcom understood that purists may not like the change, and it's possible to adjust the field of view so that it matches the original release. Where the PS4 and Xbox One conversions really shine is with regards to performance. While the series has always served up an immersive experience that felt fun to play at 30fps, making the jump to 60fps transforms the feel of the gameplay.

Since Resident Evil 4, shooting continues to play a central part in the series, and here the doubling of frame-rate alone leads to smooth motion and slick controls that offer more responsiveness and precision than before.

In the case of Resident Evil 6, both and PS3 versions suffer from near constant frame-rate drops which often lend the action a somewhat jerky look and feel that impacts upon the quality of the experience. Uneven frame-times lead to frequent variances in controller response and makes aiming harder than it needs to be. Moving to a 60fps set-up on PS4 and Xbox One eliminates all of these issues, with a combination of consistently and extra fluidity helping to get the most out of the action-heavy focus favoured by Capcom for the game.

Sections which previously languish in the mid-twenties or below now operate at 60fps, and the difference is huge. Both consoles hit a solid 60fps for extended periods of time, but only the PS4 manages to stay absolutely locked at the desired frame-rate.

The experience is seamless on Sony's system throughout heavy firefights and action-packed cut-scenes.Are you going to play Resident Evil 6? Get your button mashing fingers ready, prepare yourself to twirl some analog sticks, and tape the following advice to your fridge.

It may hopefully! All three main campaigns in Resident Evil 6 hop through the game's one lengthy timeline. The game's main menu has a "special features" option that leads to a "cutscenes" screen. In this section, you'll see icons for all of the game's cutscenes once you've encountered them in the gamelaid out across the game's proper timeline.

You'll be able to see which scenes occur when, relative to everything else. The timeline will show you that Jake and Chris' campaigns involve the earliest events in the game, but the game won't play those out in that order.

Here's the best advice we can give for going through the campaigns in their narrative order:. You can't juggle two mid-chapter save files at once, so you'll need to complete each chapter before hopping to something else. The classic typerwriter-based save point system is long gone. Resident Evil 6 now auto-saves, but it doesn't do it as often as you might think. The game will frequently flash a notice that it has checkpointed your progress, but it is not saving your progress when it does that.

If you quit the game after most of its checkpoints, you will lose a lot of your progress. Make sure you actually see a notification that the game is saving. It'll be accompanied by a little typewriter.

Each of the game's three main campaigns stars a pair of heroes. You can play solo or co-op, and, either way, will have a chance to choose who you want to control.

RE stand-by Leon Kennedy? Or newcomer Helena Harper? Well, there's not much of a difference between them. Jake or Sherry? He can reach some places she can't thanks to an acrobatic leaping move and he has a special hand-to-hand fighting style. He's cool.

But she's got an electro-shock baton, so it's a wash. Chris and Piers? There's a difference. Chris is our machine gun guy. Piers is more of a sniper. But more importantly, if you play as Piers, you just mind find the narrative of the Chris and Piers campaign more satisfying.Click here for our flair guide to be sure you use them properly.

resident evil 6 best fov

Also all spoilers must be tagged for new media, namely Resident Evil: Village and the Netflix series once they release. Your thoughts should be left as a comment and not be the post title.

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Mods reserve the right to remove any post for any reason. Check out our Google Calendar. Let us know if there's something we need to add! If you want to discuss Resident Evil in a chat room or in voice chat, visit our Resident Evil Discord server! Is it worth getting Resident Evil 6 on the PS4? Title says it all.

resident evil 6 best fov

I thought about it when it was out on PS3, but after hating RE5, it just turned me off the following games Is it worth it giving it a second chance? I also didn't care for 6 when it first came out, but I picked up the ps4 version anyways. Going in with no expectations and just enjoying it for what it is, I would say it's been worth it.

I'd say yes, but I'm an RE6 fanboy. Especially since PS4 is a solid 60fps and is configured mostly properly out of the box. Beware that it has a steep learning curve, and insufficent tutorials. If you're dying over and over, it's because the game failed to teach you some important move or trick.Click here for our flair guide to be sure you use them properly. Also all spoilers must be tagged for new media, namely Resident Evil: Village and the Netflix series once they release. Your thoughts should be left as a comment and not be the post title.

We also encourage disclosing permissions such as if you had permission to post, does the artist allow further reposting or link sharing etc. If you are sharing your own content please state so. Videos of 3 minutes or less do not require a description. Mods reserve the right to remove any post for any reason. Check out our Google Calendar. Let us know if there's something we need to add!

If you want to discuss Resident Evil in a chat room or in voice chat, visit our Resident Evil Discord server! I have never, ever had motion sickness when playing a game, but here I am, sweating, headache and nausea.

It seems like a great game and I wish I could stomach the original FOV, but I am literally getting sick while playing it. Use of this site constitutes acceptance of our User Agreement and Privacy Policy. All rights reserved. Want to join? Log in or sign up in seconds. Submit a new link. Submit a new text post. Get an ad-free experience with special benefits, and directly support Reddit.

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Send us a message! Welcome to Reddit, the front page of the internet. Become a Redditor and join one of thousands of communities. Want to add to the discussion? Post a comment! Create an account. That caused a lot of nausea for me.Melee weapons play a larger role, for those characters who have access to a melee weapon Leon, Chris, Sherry, Jake.

Firearms however, are still your most potent weapon, and Skills adjusting their damage rating should be purchased and upgraded first. Resident Evil 6 Wiki Guide. Last Edited: 7 May am. Leon's starting weapon can be fired with the addition of a second Wingshooter switch fire modes while aiming. The clip for the second Wingshooter also holding 18 rounds may only be reloaded when the second gun is deployed in action.

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Useful for combating the likes of Jack Krauser, or just insuring the death of most C-Virus infected peons. Finishers with the knife are far more potent compared to a regular curb stomp. Helena's sidearm is a reliable firearm, capable of firing as fast as you can pull the trigger.

Resident Evil 6 patch to add wider FOV option

Hydra 3 Shotgun Default. Helena's three barreled shotgun fires 10 gauge shells. Unlike the Shotgunthe Hydra can quickly empty all three barrels by pulling the trigger quickly. Found past the locked door in the house with the blaring television. It's right before Leon and Helena encounter the throaty, screaming zombie. Semi Auto Sniper 5 Rifle Chapter 2. Found at the cathedral, where you find the Madonna of Grief the second silver statue. You need this weapon's precision to shoot the smaller bells to ring them.

One of the caskets near the start of the level has this weapon buried with a corpse. Lightning Hawk 7 Magnum Chapter 4. In the cockpit of the plane right at the start of the chapter. Be sure to get it before leaving to pursue the enemy. The is a standard sidearm in the Resident Evil universe by It fires as quickly as you can pull the trigger, and is capable of more accurate shooting when fired with care. Assault Rifle 30 Assault Rifle Default. While Chris' weapon looks like Pier's MP-AFthe cartridges are far more powerful and do more damage and fires in full auto only.

Chris' combat knife.

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Useful for insuring the death of most C-Virus infected peons. Piers' PDW fires handgun rounds from a modified handgun with an enlarged magazine. In many ways, the weapon is like an assault rifle, but lacks the hard-hitting punch. It can fire in single-shot or full automatic mode.

Anti-Material Rifle 10 Rifle Default. Piers' "sniper rifle" is capable of penetrating all enemies but not environmental wall-objects, no matter how flimsy they may appear. The secondary function is a nightscope that makes enemies stand out against the dark backdrop. Go back up the bridge you jumped off earlier to avoid the B. Grenade Launcher 6 Grenade Rounds Chapter 3. Shortly after the encounter with Sherry and Jake in China, you will find this weapon straight ahead of the gate you pass through to battle the chopper a second time this time on the rooftop.

You need it to destroy the chopper, so not using it isn't an option. Semi Auto Sniper 5 Rifle Chapter 4. At the start of the facility - check the store room to the "left" of where you start. Failing that, you can always turn on your HUD for the weapon marker.Sign in to add this item to your wishlist, follow it, or mark it as not interested.

Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. Includes 3 items: Resident Evil 6resident evil 4Resident Evil 5. You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam. There is more than one way to buy this game. Please select a specific package to create a widget for:.

Sign in. Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Your Store. Browse Browse. Community Hub. Blending action and survival horror, Resident Evil 6 promises to be the dramatic horror experience of Recent Reviews:. All Reviews:. Popular user-defined tags for this product:. Sign in or Open in Steam. Includes 70 Steam Achievements.

Points Shop Items Available. Publisher: Capcom. Franchise: Resident Evil.

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Share Embed. Read Critic Reviews. Add to Cart. Package info. Bundle info. Add to Account. Add all DLC to Cart. About This Game Blending action and survival horror, Resident Evil 6 promises to be the dramatic horror experience of Which Resident Evil game is best?

As the series that popularized the survival horror genre, Resident Evil has attempted to sustain its hold on the elusive zombie shooting crown since its inception in While they may have arrived shuffling and moaning and hungry for anti-aliasing, most of the main series Resident Evil games has been available on the PC at one time or another—sorry, Code Veronica.

As of this latest update after the release of the Resident Evil 2 remake, we've decided to keep both the original and this new version in the list. They're very different games, after all, despite sharing a setting, characters and story. But clearly, due to godawful controls, a smattering of port hiccups, and poor design, we hope Operation Raccoon City never rises from the dead.

Face-Off: Resident Evil 6 Remastered

Samuel: This was one bad fanfiction idea turned into a disastrously boring shooter. Played alone, the friendly AI is terrible, the links to Resident Evil 2 are tenuous and your squad of faceless nobodies belongs in the bin. The remake of Resi 2 pretty much allows me to forget this forever. Developed: Capcom Published: Capcom This could have been avoided.

The media [looks into mirror] cycle for Resi 6 had me believing it would be the most complete game in the series yet, ticking the horror, action, and lore boxes alike for everyone. And it did. The guns feel like pea shooters in comparison to previous entries and character movement is suspended somewhere between a full blown Gears of War third-person shooter and the original static stop-and-shoot design of Resi 4.

The tension boils and burns into a blackened, sour paste once you learn how to roundhouse and suplex and dive into a supine militaristic shooter stance on command.

Sure, you could kick and suplex in Resi 4, but never with such reckless abandon. Samuel: I accept it's a bloated game, and the Chris campaign is particularly bad, but its combat—once you learn the full spread of abilities available to you, which the game does a terrible job of teaching—offers a lot of scope for player expression and fun acrobatics.

Problem is, no-one really wanted a Resident Evil game to be about those things, so I understand the criticism Resi 6 got. I have a certain fondness for its Mercenaries mode, though, and wrote about it some time ago. A reboot needed to happen after this.


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